THE STAR FLEET WARLORD NEWS
A quarterly four-page publication dealing with the Star Fleet Warlord
play-by-mail game. Reading all these issues gives you a pretty good idea
of the history of SFW over the past several years, and include many questions
& answers, tactics articles, and such that still apply today (especially
with more recent issues).
The following issues are available in MS Word format for either the Macintosh
or Windows. Just click on one to download it.
- Issue #1 (June
1993): Errata for the version 7.3 rulebook; brief
history of SFW prior to this issue; example of combat; AOG policy list.
- Issue #2 (September
1993): More errata; what to do if you find an error;
various questions and answers; Starbase Orders.
- Issue #3
(December 1993): New races (Andro, WYN fish, Seltorian); Andro
Q&A; handling the Nasty Space Monsters; description of all monsters.
- Issue #4 (March
1994): Favorite Corp names & mottos; Top Ten Signs
You're Not Doing So Good; Reflections (fiction); defending the HO article;
long-range drone bombardment explanation and strategy.
- Issue #5 (June
1994): Special new rulebook issue for the new revision,
#7.4! Includes various changes to AOG policies and procedures and a page
by page breakdown of rules changes in this revision.
- Issue #6
(September 1994): Warlord's Aide arrival, errors in the new
rulebook, bizarre planetoid primer, Quantity or Quality? article; Historical
Game Strategy article; explanation of various game variants.
- Issue #7 (December
1994): Logistics Bases; new Aide; desiging a custom
game; Exploring the Graveyard of Ships article.
- Issue #8
(March 1995): Removal of "chaining" prospecting effect; Lingering
Doubt fiction; Listening Post article and orders; new credit card policy.
- Issue #9
(June 1995): Clarification of Lyran base-attacking ability;
Continental Conquest description; Volunteer With Honor fiction; commandoes
in SFW.
- Issue #10
(4th Qtr 1995): Rules clarifications (RA, LB, PH, LOGB); complete
update for the new Ship List version 7.5; frequent turn errors (READ THIS!).
- Issue #11
(1st Qtr 1996): Things you didn't know about AOG & SFW;
Random Event Game variant; complete list of "good" random events in Event
Games; updated list of all additions/deletions in the new Ship List 7.5.
- Issue #12 (2nd
Qtr 1996): Die
Hard Game rules; CUSS Die Hard race; minor rules updates (NPC Corps improved
and Home Office prospecting bug).
- Issue #13 (Early 1997): Deletion
of double-turns with the new Sequence# feature; complete Espionage tutorial;
Best Corps Lists explained.
- Issue #14 (Early 1998): New Sector
Specials feature; updated AOG corporate issues; Frugal Gravekeeper tactics
article; ship movement sequence of play.
- Issue #15 (Late 1998): Two dozen
new Sector Specials; updated Die Hard game rules; administrative update;
articles on invasions and basic game winning play; tips & tricks on fake
scan orders, sequencing games, and concealing your attempt to win.