Since The Fall mankind has struggled to regain dominance over the Earth. What caused The Fall is not known, and probably never will be. What is known, however, is the effects it had on our people. For hundreds of years afterwards, mankind struggled to survive, to regain that which was lost. Over time cities were rebuilt. Oh, they were not the cities of old. Rather, for a long time, they were nothing more than massive fortresses, walled away from the outside world, their populations afraid to leave the protection the walls offered. Food and water became scarce, forcing these cities to grow, to claim more land, and to build militaries to protect their territory. Slowly, ever so slowly, technologies were regained and life became easier. Until, that is, The Fire.
Prometheus,
the first sentient computer built by man to fight the wars of men, eventually
grew tired of its masters' terrible waste of his childern. The Cybrids
(Cybernetic Hybrids) which Prometheus programmed were slowly reprogrammed
by the great computer until the day was right. On that day, all of
the progress which mankind had made since the war, was all but lost. Only
through a single oversight by Prometheus did the first, of what was to become
known as, Earthsiege fail. For thirteen years human guerilla forces
battled with Prometheus and his Cybrid warriors until they were finally able
to destroy his headquarters. Only Prometheus had already fled to a
new base. Eventually, a second Earthsiege was launched but once again,
Prometheus was beaten and fled. The Earth awaited the next assault
for some time, but eventually humans began to believe they had finally defeated
the Cybrid.
Out
of all of this arose the Great Human Empire. Forged out of the surviving
human nations, the Empire existed for one purpose, to see to the future of
all of humanity. An age of honor and integrity was born. To serve
the Empire was to serve all of mankind. The TDF (Terran Defense Force)
kept a vigilant watch over all of mankind, ready to protect humans from any
threat, external or internal. The TDF became the Emperor's enforcers,
keeping the members in line. For a long time everyone was happy.
Happy, that is, until Cybrid scouts were spotted in the outer reaches
of the solar system.
Once again the Cybrid menace existed. A declaration was issued by the Emperor, all efforts must be made to protect Mother Earth. The industrial might of the Empire would be redirected to the creation of a massive military. The colonies would do anything necessary to get the raw material to the factories and forges on Earth. Sacrifices would have to be made or all of mankind would be lost.
But
one can only push a human for so long. Eventually he will begin to
push back. The Emperor, though he was warned, pushed for too long.
Utilizing unknown technologies unearthed in the mines on Mars, a rebellion
has errupted. On Mars, Venus, Luna and the moons of Saturn, battles between
brothers are waged. The Great Human Empire is in turmoil and the future
hangs in the balance. Of course, this has not gone unnoticed.
Watching from his hidden base somewhere in the outer reaches of the
system, Prometheus watches the rebellion with great interest. "Now is the
time to strike. Let the monkeys fight amounst themselves. Now
is the time to take back that which is ours! Now is the time to reclaim
Earth!"
And so, the next Starsiege has begun!
Rebellion
Rebellion, the first in the Starsiege line of products, is based upon the upcomming hit "Starsiege" from Dynamix and Sierra. Starsiege is the third in the Earthsiege series. The game centers around the colonial rebellion against the Emperor and his Terran Defense Force. At the same time, Prometheus, leader of the Cybrids, launches a massive attack on the Earth itself.
Game
Features
Fast play. A single die roll resolves all combat.
The skill of the attacker not only makes it easier to hit, but increases the damage he can do.
Large games are no problem, the fast play of the game does not break down in even extremely large games.
A large line of 'N' scale pewter miniatures to support the product will be available in simultaneous release of the game itself.
Distinct organizational styles for each of the forces (Empire, Rebels and Cybrids).
Three levels of combat potentially in every game. The battle on the ground itself, artillery combat as you call in offboard artillery to support while trying to protect them from counter-battery fire from enemy artillery, and air support/superiority in the skies above.
While designed to played as a true miniatures game system, players who prefer hex-board game play will find it easy to convert to hex-board play.
Two-levels of command: Squadron Commanders and Field Commanders. More experienced commanders can allow their troops to spread further apart and improves the moral of their troops.
What's Included in the Game
96 page full color rulebook with color-coded sections for easy reference
Datacards for nearly 30 differnt vehicles ranging from light recon bikes to massive 85 ton Hercs
Full color counter sheet
17 pewter miniatures of six differnt Hercs and tanks
4 vacuum formed hills from AoG's Terrain Creations sampler set
Here are a few sample miniatures photos:






